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Skeleton

Placeholder shapes that match the final layout, so the page does not jump when content arrives.

In Dense data

See it live​

Start Storybook to see it live: npm run storybook

When to use it​

In Dense data: Rows while a table loads.

  • Use it when: Lists, cards, dashboards and tables whose shape is known.
  • Not when: A wait with no layout (spinner), or a region that loaded empty (empty).

Instead:

  • Spinner: A wait with no layout.
  • Empty: Loaded, with nothing to show.

Words​

  • Lead with the object, then the state: "Alert 2041 contained."
  • Use numbers, not words for numbers.
  • One verb per button. No "please", no exclamation marks.
  • Use: Investigate, Filter, Assign, Escalated, Resolved. Avoid: Oops, Awesome, Please, Simply.

The labels components use, from the voice tokens:

  • content.action.commit: Save
  • content.action.cancel: Cancel
  • content.action.destroy: Delete
  • content.action.retry: Retry
  • content.action.empty-action: Change filters

See Voice and tone for the whole voice.

Accessibility and keyboard​

Test before you ship:

  • The region says it is loading; the shapes themselves are hidden from screen readers. undefined

Use it in code​

npx open-ds add skeleton

The component reads only component keys and semantic tokens, so it follows the brand and mode on <html>.

Tokens it reads​

Skeleton reads 2 tokens of its own, each an alias of a semantic token. Each row is one part: its own token, the semantic it aliases, and the value it ends at. Change a semantic and every component that reads it follows; override one of Skeleton's tokens to change Skeleton alone.

Changes with theme

Dense data decides what changes when you switch theme. Here a switch changes colors only, so the marked rows differ between light and dark; everything else holds steady.

PartIts token and the semantic it aliasesValue
Skeleton
Cornercomponent.skeleton.radiusradius.controlvar(--skeleton-radius)radius.2:0.125rem
Fill
Changes with theme
component.skeleton.backgroundcolor.surface.sunkenvar(--skeleton-background)Lightslate.light.100:#EEF1F5Darkslate.dark.100:#262D38