Motion
What moves, why and how fast.
motion.duration.feedback
motion.duration.panels
motion.duration.hero
motion.easing.standard
The five answers
| Question | Answer | Why |
|---|---|---|
| What is motion for? | Feedback and expression | Motion carries personality. |
| How many speeds exist? | Three | Fast feedback, moderate panels, relaxed hero. |
| How is easing defined? | A spring | A spring that overshoots feels alive. |
| How fast does feedback feel? | Fast | Feedback stays fast; the personality shows in panels and hero moments, which move slower on a spring. |
| Where does motion show? | Hero and launch moments | Motion shows in hero and launch moments. |
Tokens
Each token points to another token. Values live only on primitives, below.
| Token | Points to |
|---|---|
motion.duration.feedback | duration.fast |
motion.duration.panels | duration.moderate |
motion.duration.hero | duration.relaxed |
motion.easing.standard | easing.spring |
The raw values these tokens end at are on Primitives › Motion.
When to use what
| Situation | Use | Not | Why |
|---|---|---|---|
| Hover and press feedback | motion.duration.feedback (fast) | An instant change | Fast feedback, on the brand's spring. An instant change drops the brand's motion. |
| Someone asked for less motion | Reduced motion | Full motion | Motion is part of the brand, so it shrinks to a fade instead of vanishing. Full motion is never forced on people who asked for less. |