Open DS

Change one answer. See what moves.

A design system that knows why it is the way it is can tell you what to change when the why changes. Pick an answer and a new option.

Attention on the content
6answers move
8answers follow from it
5components change
3keys change

Answers that move, and why

  • elevation.rolesWhat rises above the page?
    Only what floatsNothingbecauseFlat is easier to read at high zoom.
  • elevation.countHow many shadow levels exist?
    OneNonebecauseNo shadows.
  • elevation.landsWhere does elevation show?
    Menus and dialogsDialogs onlybecauseOnly dialogs separate, with a dimmed page and a border.
  • iconography.definitionWhat icon style?
    OutlineFilledbecauseFilled icons stay visible at low vision.
  • iconography.valuesHow big are icons next to text?
    Match the textLarger than the textbecauseLarger icons are easier to see.
  • voice.countHow many tones does it use?
    One per momentOnebecauseOne plain tone everywhere; no surprises.

Where it lands · before → after

Button
Table row
Guides saved4
Finished this month11
Guides saved4
Finished this month11

After: the answers of Accessible first, the closest scheme that answers human.q1 with “Low effort to understand”. Components that change: card, overlay, button, input, table.