Open DS

Change one answer. See what moves.

A design system that knows why it is the way it is can tell you what to change when the why changes. Pick an answer and a new option.

Customers who choose us
5answers move
9answers follow from it
3components change
5keys change

Answers that move, and why

  • human.q2How do people recall the interface?
    They see it fresh each timeThey learn it and recognise itbecauseDaily users learn the interface and recognise it.
  • scenarios.q1Where do people use it?
    On the moveAt a deskbecauseExperts work at a desk with a mouse and keyboard.
  • accessibility.countHow many signals carry each meaning?
    Two: color and wordThree: color, icon and wordbecauseMany statuses share one table; color alone is not enough.
  • accessibility.valuesWhat is the smallest target?
    Touch sizeCompact, for a pointerbecauseMouse and keyboard; compact targets are enough.
  • accessibility.rolesWhich states get their own visible value?
    Those and pressedHover, focus, disabledbecausePressed reuses hover; experts do not need more.

Where it lands · before → after

Button
Table row
Days to launch6
On the list2,400
Days to launch6
On the list2,400

After: the answers of Dense data, the closest scheme that answers people.q1 with “Daily experts”. Components that change: button, input, overlay.